1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 83LX3pFwXQZeBBx/gqM2m |
Repository | dpi.inpe.br/banon/1999/03.12.14.42 |
Last Update | 1999:03.12.03.00.00 (UTC) administrator |
Metadata Repository | sid.inpe.br/banon/2001/03.30.15.54.09 |
Metadata Last Update | 2022:05.18.22.23.07 (UTC) administrator |
Citation Key | Guedes:1997:InPoOb |
Title | Integrating polygonal objects on voxel based terrain models |
Year | 1997 |
Access Date | 2024, May 03 |
Number of Files | 1 |
Size | 997 KiB |
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2. Context | |
Author | Guedes, Luiz Carlos Castro |
Editor | Figueiredo, Luiz Henrique de Netto, Marcio Lobo |
Conference Name | Brazilian Symposium on Computer Graphics and Image Processing, 10 (SIBGRAPI) |
Conference Location | Campos de Jordão, SP, Brazil |
Date | Oct. 1997 |
Publisher | Sociedade Brasileira de Computação |
Publisher City | Porto Alegre |
Book Title | Proceedings |
Organization | SBC - Sociedade Brasileira de Computação; USP - Universidade de São Paulo |
History (UTC) | 2008-07-17 14:17:53 :: administrator -> banon :: 2008-08-26 15:26:26 :: banon -> administrator :: 2009-08-13 20:35:58 :: administrator -> banon :: 2010-08-28 20:04:45 :: banon -> administrator :: 2022-05-18 22:23:07 :: administrator -> :: 1997 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Abstract | Voxel based projection is commonly used in applications that demand high exhibition frame rates of large scale terrain models. Placing tridimensional objects within a voxel based world may be an ease task for elementary objects. Complex objects are better represented by polygonal meshes. Integrating a voxel based terrain model with polygonal camera model brings together the benefits of both models. Such integration should be done with the aid of a z-buffer. In this paper we propose a solution to the problem of calculating the z-coordinate of each painted pixel in a voxel based terrain model. The proposed solution exploits the coherence of the pixels in the same column and uses a linear cost increment to update the z-coordinate. The proposed solution considers the situation when the view plane is not vertical. |
Arrangement | urlib.net > SDLA > Fonds > SIBGRAPI 1997 > Integrating polygonal objects... |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/83LX3pFwXQZeBBx/gqM2m |
zipped data URL | http://urlib.net/zip/83LX3pFwXQZeBBx/gqM2m |
Target File | and02.pdf |
User Group | administrator |
Visibility | shown |
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5. Allied materials | |
Next Higher Units | 8JMKD3MGPEW34M/46RL7SS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.08.23.46 6 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Notes | The conference was held in Campos de Jordão, SP, Brazil, from October 13 to 16. |
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